Hi there! I'm

Spyros

Stathoulopoulos

product

designer

Define Design Deliver

Mobile Products

Platform Experiences

Web Applications

SaaS Systems

My work has contributed to improving onboarding flows, simplifying operational tools, and increasing usability across complex systems used daily by real operators.

Spyros Stathoulopoulos

Product Designer

A bit About me

I'm a Product Designer with a background in digital products and visual design. I enjoy taking complex ideas, figuring out what really matters, and turning them into experiences that feel simple, intuitive, and thoughtfully crafted. My work has taken me across different industries and disciplines, from mobile apps and web platforms to public transportation technology, branding, and large-scale exhibition design. That variety has shaped the way I approach my work. I don't see functionality and aesthetics as separate things. I believe the best experiences happen when both work together. I'm naturally curious, a little particular about details, and always interested in finding better ways to do things. I enjoy exploring different ideas, challenging my own assumptions, and working with people who bring different perspectives to the table.

But there's more to my life than design.

Outside work, fitness is a big part of my routine. I enjoy pushing myself, setting new goals, and the discipline that comes with staying consistent. I also have a creative side that doesn't involve a screen. I love experimenting with cocktails, playing around with ingredients, and trying to create something new. I'm also someone who can easily lose track of time exploring new technology, creative tools, or simply figuring out how something works. Curiosity tends to follow me everywhere, whether I'm working on a product or doing something completely unrelated. I enjoy what I do, but I also value the things that happen away from my desk. Different experiences, interests, and conversations keep things interesting, and I think they make me a more well-rounded designer, too. At the end of the day, I want to keep learning, work with good people, take on interesting challenges, and create things I'm genuinely proud of.

Beyond the job title

It's not just about the tools I use or the screens I design. It's about the perspective I bring to the work.

01 / PERSPECTIVE
I see the bigger picture.
I don't look at screens in isolation. I think about how everything connects, from the first interaction to the wider product experience.
02 / CRAFT
I care how things feel.
A product can work perfectly and still feel frustrating or unfinished. I pay attention to the visual and interaction details that make an experience feel considered.
03 / VERSATILITY
I don't fit into one design box.
I've worked across digital products, visual communication, and physical brand experiences. Moving between disciplines helps me approach problems from different angles.
04 / COLLABORATION
I care about what gets built.
I'm interested in more than presenting a polished concept. I enjoy working through constraints, discussing trade-offs, and making sure the final experience holds up outside Figma.

Experience

THOREB

Real-time intelligence for public vehicles.

2024 — Present

Position
Location
Industry
Website

Product Designer
Gothenburg, Sweden
Public transportation (ITS)
https://thoreb.com

I design digital products and interfaces used in public transportation operations. My work spans complex web platforms, onboard systems, and connected experiences, with a focus on making technical information easier to understand and use.

Beyond product interfaces, I contribute to the company’s visual communication, including product presentations, marketing materials, and international exhibition experiences.

Threenitas

Mobile, web, VR/AR, and AI/IoT solutions

Feb 2024 — Oct 2024 

Position
Location
Industry
Website

UI/UX Designer
Athens, Greece
Mobile & Web Application Development
https://threenitas.com

I worked on digital experiences across web and mobile, translating product requirements into clear user flows and consistent interfaces. My work included UI design, interaction patterns, and collaborating with development teams to bring designs into production.

Freelance Projects

What began as a freelance project turned into a journey I’m still enjoying today

2023 

Position
Location
Industry
Websites

UI/UX Designer
Athens, Greece
Mobile & Web Application Design

Working independently has given me the opportunity to collaborate directly with clients, understand their goals, and turn ideas into digital experiences. From websites and interfaces to visual identities, I’ve learned to balance creative decisions with practical business needs.

Trusted by

I’m looking to grow within product teams where design influences strategy, not just execution.

FAQ

Frequently Asked Questions

Frequently Asked Questions

How I work, think, and design.

What kind of projects do you enjoy working on?
I enjoy projects that make me think beyond the interface. Complex platforms, mobile apps, dashboards, and products with challenging user flows are particularly interesting to me. I also enjoy projects where I can combine product thinking with a strong visual direction.
Do you focus more on UX or UI?
Both, but for different reasons. I enjoy understanding how a product should work just as much as figuring out how it should look and feel. My background in visual design gives me a strong appreciation for craft, while my product work keeps me focused on usability and functionality.
What industries have you worked in?
My experience includes public transportation technology, digital platforms, mobile applications, and independent client projects. I've also worked on branding, marketing materials, and exhibition design, which has given me a broader perspective on visual communication.
Do you work with existing design systems?
Yes. I'm comfortable working within established design systems, extending existing components, and creating reusable patterns when needed. I care about consistency, but I also believe systems should support the product rather than restrict it unnecessarily.
How do you collaborate with developers?
I prefer involving developers early rather than treating implementation as a separate stage. Discussing technical constraints, reviewing interactions, and making adjustments together usually leads to better results than simply handing over a Figma file.
What makes your approach to design different?
I come from both product and visual design, so I naturally look at things from different angles. I care about how something works, but also how it feels, how it's presented, and whether everything fits together. I don't think good functionality should come at the expense of good visuals, or the other way around.
What has been your biggest learning experience as a designer?
Learning that the most visually impressive solution isn't always the right one. Working on complex products has taught me to question my initial ideas, listen to different perspectives, and recognize when simplifying something is more valuable than adding to it.
What do you enjoy most about being a Product Designer?
The variety. One day I'm untangling a complicated user flow, the next I'm refining an interaction or exploring a completely different visual direction. I like that design combines creativity, problem-solving, and continuous learning. There's rarely just one way to approach a challenge.
What are you looking for in your next opportunity?
I'd like to be part of a team where designers are involved in shaping products, not just making them look good. I'm interested in challenging problems, meaningful collaboration, and opportunities to grow while contributing to products that people genuinely use. I'm especially drawn to teams that value both thoughtful product decisions and strong visual execution.
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